﻿/*
 *  DFUtil - a utility for creating and implementing blueprints in Dwarf Fortress.
 *  
 *  Copyright (C) 2009  Katharine Gillis
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see http://www.gnu.org/licenses/.
*/

using System;
using System.Windows.Forms;

namespace DFUtil
{
    /// <summary>
    /// A dialog that handles renaming a phase.
    /// </summary>
    public partial class dlgRenamePhase : Form
    {
        #region Properties

        /// <summary>
        /// Gets the entered phase name.
        /// </summary>
        public string PhaseName
        {
            get { return textBox1.Text; }
        }

        #endregion

        #region Constructor

        /// <summary>
        /// Creates the form.
        /// </summary>
        public dlgRenamePhase()
        {
            InitializeComponent();
        }

        #endregion

        #region Form event callback functions

        // Handles OK button click.
        private void button1_Click(object sender, EventArgs e)
        {
            Close();
        }

        // Handles the Cancel button click.
        private void button2_Click(object sender, EventArgs e)
        {
            Close();
        }

        #endregion
    }
}
